It takes time for your units to heal from battle damage, but there are two ways to speed this up: Hero Skills (Archdruid and Theocrat have them) and having units in your army with healing abilities (like the human priest). If you plan to make use of a race's units and cities, it pays to be nice to their independent cities so you can earn more governance points. The game tracks your relationship with each race separately. It's most efficient to give each hero their own army as the army-wide buffs they can give do not stack with other heroes. You're not playing Civilization where you hit end turn until something happens, you should be constantly moving your armies around killing independents to earn EXP and collect resources.ĭon't forget to have scouts (you start with 1 or 2 units you can use for this) who can grab unguarded pickups, locate potential new city building sites and find independent cities for you to conquer/bribe. NOTE - it is possible to edit and update an existing faction by hosting a session in multiplayer, selecting an existing custom faction, editing it, then deleting the old non updated custom faction.Always be fighting. Until then you must create each new custom faction from scratch The new dev diary says the as yet unreleased wyvern update will supposedly fix this bug if you have created many such clone factions in a private session in multiplayer ALL will disappear forever when leaving multiplayer and going back to the main menu or exiting the game then the new faction created by editing the old faction will disappear or perhaps REPLACE the original faction the edit was based upon. If you exit and go back to the main menu (or exit the game). even if you copy a saved profile folder containing all the new factions back to the profile folder No, I got bit by this bug yet again last night so custom factions created by edits are still disappearing.
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